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Chris redfield face model
Chris redfield face model













chris redfield face model chris redfield face model

Making sure the outfit fitted the story’s plot pointsįor his body, there are also details which help identify Chris and what kind of character he is at this point in the timeline. Textures included not just colour information but detailed depth information obtained from the scans. We converted the scanned photographic data to 3D model data, even down to the finest details on the outfit and accessories. Our designers made some adjustments to his facial details to ensure they were brought into line with what we envisage the characteristics of Chris to be. Adjusting the model’s face to make it look like ChrisĬhris’s face is based on the photogrammetry scans, but it isn’t used exactly as-is. We actually hired an expert military adviser to help us out with the selection of uniform pieces and how to make them look right for the shoot. We’d previously used military gear as reference material or as the basis for texture assets, but it was the first time we’d ever actually shot footage of a real person wearing it, so we wanted to make sure we got it right. Once we found the right person, we dressed them for the part in real military uniform. He also needed to have a military bearing while wearing the outfit for the scan, as the way he holds himself is an important part of Chris. For the process of auditioning a model, it was obviously important that his face look like Chris, but I also wanted someone who had a wild, tough look. We started out by auditioning for models who had the look we wanted for Chris. This is a process where a real person is scanned as the basis for the character model. In order to achieve that kind of photorealistic quality while respecting Chris’ character, we decided to use a technique known as photogrammetry. With the advancement towards the PlayStation 4 console, we had an incredible amount of power at our disposal, and that also raised the bar for the kind of quality people would expect from the game. Scanning a model, and using an expert military adviser to perfect Redfield’s outfit

chris redfield face model chris redfield face model

With the Gold Edition and free “Not a Hero” DLC just around the corner, I thought I’d share some insights into how we approached designing series mainstay Chris Redfield for his appearance in Resident Evil 7. My name is Koji Nakanishi and I’m the director of Resident Evil 7 biohazard.















Chris redfield face model